Forgot to mention I'm on 2016! Swordslayer Thanks for testing in 2018. That's a solution I'll consider. musashidan Thanks for the link. I actually currently use the same script ^.^ I only have to do a little extra work if I want some edges flat (for optimization purposes) and untouched by the script because I can't always…
how about creating a copy of the object, flatten the stack of that and using one of those vertex normal thief scripts to transfer the 'good' normals over? there was a really speedy script for that popular here on the forums. it's been a while with max for me but this might have been called 'noors normal thief'.
Yes, I'm not sure why this is. I've always just used this 1-click script for perfect and exportable FWVN: https://github.com/ByteHazard/wnormals I just tested this on 2018.1 and am having the same problems. Collapse to editable poly is fine, and maintains the normals. However, if I add an edit poly/edit normals/turn to…