With the inception of PBR being the norm these days (and doing a pretty good job at mimicking reality I might add) I want to know, what's next? For example, I've seen more and more that VR is starting to get its claws into more full length titles (Fallout and Doom for example) vs titles that resemble more of a tech demo.…
I had seen that, it's definitely very exciting for sure because ray-tracing is definitely the best way to get realistic lighting. It's very close but still not there yet but I think it's naturally the next step. As far as the normal map VR thing, I understand the mechanics of it and why it still works as it should, I was…
The difference is: how good your art skills are. Even with ray tracing, you're still going to need to be a good artist, with a good sense of presentation, and the ability to demonstrate that you understand game modeling techniques (for example, good use of texture sets).
It's the next gen and beyond I was mostly hinting at. But even then, it's going to be very easy going forward to scale these assets down. Look at the current process of PC Games ported to PS4 as example. PC already uses the highest LOD's and textures. PS4 usually compares to the PC version running on medium-low settings.…
JordanN , dude, i read most of your replies and its a mix of : 1 : not understanding what the hell you are talking about 2 : actually spreading misinformation 3 : going off tangents due to point 1 and 2 Just, stop , i had my laughs now its becoming cringy... /ontopi : Its impressive tech and cant wait to see it optimized…
I've been meaning to post a new art thread really soon. It's actually the opposite where I have far more art now, but I'm censoring parts of the story that might offend people. For example, you mention the challenging status quo by arguing with professionals is annoying, but I've made cartoon characters who do exactly…
Note, I'm posting this before reading the entire thread. But I saw some mention of machine learning and wanted to share a practical example of it being applied to game rendering. Neural Network (Screen Space) Ambient Occlusion http://theorangeduck.com/media/uploads/other_stuff/nnao.pdf…
That comes off as arrogance. You can't make predictions about the future or by the same vein, you can make predictions about which console will sell the best. There is definitely speculation because release dates can always be pushed back, or certain breakthroughs happen that catches everyone off guard. If PS4 for example,…
No, its very close. Unity for example have Otoy Brigade path tracing implemented right now for realtime use- to be introduced publicly this year, and GPU manufacturers are following suit. We'll probably also see audio tech this system for sound propagation too. I give it 5 years until the PC master race compete to see who…
Machine/Deep Learning imo will revolutionize several industries. Yes a bit of a hype train atm, but still the results so far are quite impressive and promising for future. Working for NVIDIA I am not exactly unbiased ;) For example: Style Transfer https://www.youtube.com/watch?v=0ueRYinz8Tk Animation…