So I made sure I read through the entire thread before diving in with my own opinions and a question. Firstly I like how they "cleaned up" the UI - pixologic also fixed a UI error (white bar) that has been plaguing me off and on for a few years now that has no "official" fix. I also always appreciate their updates. That…
I love ZBrush but I always found the customization options to be a bit superficial. Sure, you can change the colors of the UI and move buttons around, but most of the keyboard shortcuts are hard-coded. Blender or Maya both give you more power in that regard, especially with scripting. The new transform manipulators are…
Yeah, I was actually very impressed by the IMM improvements - the fact they they designed a whole new interface for them really shows that the whoever is in charge of UX is willing to put in the work to make convoluted/previously undiscoverable features more accessible. They still have huge amount of work left to do in…
yeah and its overall workflow. may be the best sculptor we have but it's horrendously designed (designed as they went). Core should have been a new front end / workflow :/
Either way, it'll be a long time before they release version 5.I believe it took them two years to release 4r8. Although, I also believe they admitted to that being because they pissed away an entire year working on Core.
Yes I know, but that's precisely the problem - switching between local and global modes is a workaround, but in turn it makes sculpting/rotating around details near impossible. This goes back to what I was trying to point out earlier : the tool additions are fantastic, but are still heavily hindered by legacy paradigms.…
@pior or better yet use the right click nav mode. It's far better than the default. It orbits around the cursor, you can orbit/pan zoom directly on the mesh, so you don't have to find an empty part of the canvas or use the canvas border zone. It feels a lot more natural and similar to trad 3d navigation. @Justin Meisse…
it's not realtime though, is it? the live boolean mode seems to be a render effect. the actual thing happens as soon as you convert to a boolean mesh from the tool palette. which is far from realtime and at least in my experience not necessarily going to lead to an end result or even work exactly as the preview showed me.…
Every tool has limitations, you should`ve known this as you`re an experienced artist. Anybody who works with max and zbrush has crashes - that is the nature of 3d software. I`ve had numerous crashes with max booleans, in simple situation like trying to subdivide a model inside boolean stack. Or chamfering a boolean…
@Justin Meisse I can definitely see the potential in what you're saying and it's great to see all the clever workflows people come up with every time ZB gets new tools but again, in your example, I might be misunderstanding what you're doing. Your final step is to DM the arm anyway so why boolean it first? Your broken rock…