Great video Indik, thanks for sharing. So far my biggest gripe with the new gizmo is that it doesn't seem to work or respond properly with symmetry. Some things work, but other functions dont, and I have to switch back to Transpose to do certain movements. Hope it gets fixed soon.
After testing the new live booleans and seeing the crazy things you can do like creating booleans inside other booleans I wish there was some magic way to retopo hard surface and get a solid lowpoly like it was made with boxmodelling in Max. I know it's not gonna happen (or at least anytime soon), but updates like this…
it's not realtime though, is it? the live boolean mode seems to be a render effect. the actual thing happens as soon as you convert to a boolean mesh from the tool palette. which is far from realtime and at least in my experience not necessarily going to lead to an end result or even work exactly as the preview showed me.…
@"Justin Meisse" I can definitely see the potential in what you're saying and it's great to see all the clever workflows people come up with every time ZB gets new tools but again, in your example, I might be misunderstanding what you're doing. Your final step is to DM the arm anyway so why boolean it first? Your broken…
my whole gripe with this new boolean function is that it's not expected at all if i have it working fine in the preview first. a method where i construct a stack of boolean operations that seems to do exactly what i want and then just bails as soon as i try to bake it down, prompting me to look through the subtool list…