It was kinda before that ProBooleans + Inset script in 3ds Max + DynaMesh workflow. Zbrush by itself had Boolean operations for Dynameshed subtools, LiveBooleans kinda based on it.
I really wish they would implement a dynamesh master style plug-in integrated into Zbrush itself. The adaptive dynamesh is fantastic and super quick but I really dislike working with the resolution slider if I can avoid it.. Maybe dynamesh master will get an update to support that. Maybe I should post that in that thread.
Please, leave your inner sceptic at home :) There`s no tool that would work for all situations. This workflow (booleans->dynamesh->polish) was discovered long before 4R8. Here`s the whole thread discussing it with lots of high quality examples. Now you can do all of it within Zbrush.…
How may it be useful? That example is very specific, it wont work for all situations or even most situations. For now there's no other way but to use DynaMesh.
@musashidan my example isn't using an unnecessary step, it's comparing two methods, merging the hand to the arm using booleans and then merging the hand to the arm using dynamesh. Dynamesh is making a mesh that's way too dense even at a resolution of 8, there are extra steps I could take to rectify that but then that's…
Pre 4R8 dynamesh booleans workflow was fully destructive aka you can`t change anything after you make an operation. That`s why 3ds max/maya booleans were used instead.
Yep, I agree completely Indik said: A thread was linked for pics only, as an example that this workflow is not specific and it works great for a lot of things. BTW, I`ve just discovered a new option in 4R8 Dynamesh - SubProjection. It allows to cut polygon count in a polished dynamesh from 3-5 millions to 100-200k with…