Following the recommendation of members of this community I have begun delving into the rigging and animation process. At this time, I have primarily been rigging and I'm just now starting to make that last little step into animation. I've been collecting tutorials and doing my research online and there are still a few…
The biggest difference is how the final animation is put together and how it's viewed. In games, animations get spliced together to make the final result. You might have a walk blending with a run cycle, with a pose for the upper body so it holds a weapon, and all that has an aim offset applied over the top and mixed with…