Here is another update were I tried to light the scene in a way more similar to the original concept. I'm not sure if I like this lighting better than the previous one, I might have to keep tweaking it :S .
I've updated the lighting to a more subtle ambient light, a couple of spots around the scene and some emission from the floor. I think the next step is adding a couple of props. Any comments on how to improve the scene are welcome :smiley:
Another update, was busy most of last week but today I managed to finish most of the base geometry and fix clashing geometry and will proceed to create a couple of individual elements to break the repetitiveness of the hallway and after that unwrapping everything. (screenshots from ue4).
So after a slow weekend of unwrapping, baking and setting up textures I have another update on the scene, I was a little worried that it would look a little bit too colorful but once I got the textures in UE4 I kinda liked it. I haven't done may sci-fi scenes so I'm not so sure what would be the best way to light the scene…