Hi all, I apologise in advance if this is a bit of a noobie question but I'm a bit lost right now. I'm working through a tutorial building a well and I'm part way through making the bricks for the wall of the well. In the tutorial, the guy is selecting the faces of the wall then extracting them (with keep faces together…
Just tried in Maya quickly. Switch to face selection, select all faces, then deselect just one (I think this helps Maya to not get confused as suddenly the mesh you are doing this to doesn't exist?). Now use Extract. You should get a pop up that shows 'Keep Faces Together', you'll want to turn that to 'Off' If not you can…
Ok yeah, I'm getting the same thing, also with that one face on its own. While doing the extract, you can bring in the Duplicate option (or find it in the channel box), which in this case creates a copy with just the extracted faces and no strays. If you then need each face to be their own object, you can run a Separate on…
They do the extrude after the extract, sorry for the confusion. :) I showed that part to illustrate that I wanted the faces as separated pieces for the future extrude.
Going to provide a few more screenshots and show the outliner as I still can't get this to work. These are the faces I've selected prior to the extract (this is the high_poly_well object): Basically all the way around, nothing on the inside or underneath is selected. Once I perform the extract, this is what happens: Even…
@Dumbanana Thanks for the reply :) That does make sense, but I thought that the Extract command also did a separate anyway? If you go into the Extract options there is a check box for "Separate extracted faces", which is what I had turned on assuming that this would separate the faces from the original object. Does this…
OK, I'm still not 100% sure on why this doesn't work correctly when doing the extract but I've been able to achieve what I wanted by setting the Keep Faces Together option in the preferences before doing the extract, rather than setting it during the extract in the little menu that comes up. Maybe this is a bug of some…