Weekly Update #11 Hi Polycount! I wanted to kick off 2018 by showing you Strawhart’s first official teaser trailer! https://www.youtube.com/watch?v=qGwQyat1H-I We’ve put a bunch of work into the game and the trailer, so it’s really gratifying to finally get to put it out into the world! We rendered most of the footage you…
Weekly Update #13 This week I’ve got another arrangement of props, this time from the manor stage that you’ve seen a bit of by now. I wanted to reference it as an example of how you can bend the artistic rules of your game. Our stages are primarily monochromatic, with a single hex color “anchoring” the stage’s palate and…
Another update! So you know its Monday! Weekly Update #6 I’ve got something a bit different this week, I wanted to show how we transition from a basic layout to an environment that tells a story. Both screenshots have been taken from the same location and belong to the interior of the manor stage I previewed last update.…
Weekly Update #12 Hello and welcome everyone! This week I wanted to talk about a pretty common theme in 3D modeling: modularity. In Strawhart we use a modular approach to building levels. For those of you not familiar, it means that all of our major scene geometry snaps to a grid using predefined increments, and can be…