Hey, so one thing that I think would help everyone looking to develop a game reel is to give some basic frame lengths for game animation. For example, one thing I've seen is that your basic attack usually takes anywhere between 5-7f with antic included. If others can give basic frame ranges for an idle, heavy attack, 2…
best way to see is download some reels by game animators you like, and count the frames in their timing. Take Nier: Automata for example, the shortest fist attacks are around 3~4 frames. Attacks with two handed sword range between 5 to 13 frames. I think Platinum Games is the standard when it comes to responsive attacks.…
This is a very interesting topic. I guess different employers look for different things when they look for a games animator. Some focus a lot on you knowing body mechanics, interesting poses and character. Other look for someone that technically understands how game animation works and understand the timing of game…
It's tricky if you're just animating in Maya and can't get in your anims into an engine to test yourself. You also want to your demo reel to look as good as possible. I think you try to explain in the interview process that you would cut down some of your anims or edit to be better work in-game.