Hi there NoisyChain, I suggest looking at some tutorials about topology. I'm not a expert on character modeling but I notice that your edge loops are a bit off. There is a lot on the internet about it if you just search on google. and otherwise you can look on gumroad for some more professional tutorials.…
It's a possibility, but I need the low poly head. I would sculp in the future for baking the normal maps. I'm looking at Mudbox and I will get it soon. BTW, I know how difficult it is. I always had problems with head topology... Thanks for the tutorial, I will check it.