Hello again, I guess the problem was with 3ds Max import settings. I changed scale factor from inches to centimeters and now scale is the same. Thanks! One more question. When I have my mesh decimated in Zbrush it has total 930k polygons. When it's imported to max it has 23M tris. I understand that polygons and tris are…
I ran into a new problem. I got pretty decent results when baked HP to LP in Substance painter but low poly mesh polygon edges are showing on top of my baked mesh (see picture). I tried to prevent this by using textools in Max and applying "smoothing groups from UV shells" but it didn't help. I've also tried to adjust ray…
Thanks! This worked but why do I have several texturesets at the moment on my mesh eventhough I have unwrapped whole mesh together in 3ds max? Right now texturesets are not working properly. For example my pillars are separated into two sets and it makes it harder to paint same wooden texture on the whole pillar as I need…
Hello, What would be the best (easiest) way to align high poly and low poly meshes for baking in substance painter? My workflow so far goes like this: 1. Create base low poly model in 3ds max 2. Import LP mesh to Zbrush. Dynamesh -> Sculpt details -> Decimate -> Export (fbx) to 3ds max. 3. Import HP export to same scene…