I think he means stylized as in everything that is not Realistic or Photo-Real. Altought you make a good point, "stylized" is kinda hard do define, even Naughty Dog Artists say that Uncharted is stylized, Realistic but with their own style. I would say that the only thing that can't really be stylized is if you're aiming…
It is stylized of course. Uncharted is not photorealistic. You could say it is Realistic, but Realism is still "stylized". Photorealism is not. Others would argue that they are all stylized since they are done in a certain style. It is a long, and confusing discussion that always revolves around semantics. These links…
Whatever you're making next for your portfolio, make sure it's polished. You're not competing locally; you're competing globally. You keep mentioning stylized, but I really encourage you to figure out a better vocabulary for that umbrella topic. Because this is stylized. But also this: But they're obviously different.
Generally the quality of your pieces is very low. I would suggest picking a specialization first and try to become good at it. If you really enjoy creating stylized pieces then try to ace that. Its good to be focused at one thing at the time instead of multiple styles. On the internet you can find great tutorials that will…
Hello everyone. A month ago I posted my portfolio here for a critique. I got some advice, used it and would like a critique to see if I am going in the right direction. My portfolio is here: https://www.artstation.com/artist/austinlabarbera I am still struggling with finding a job, and can't seem to break in anywhere. Here…
This might be my own by insight, but I think your portfolio is juggling 2 different artstyles, with 1 of them not really matching what certain hand painted studios may be looking for. There's nothing wrong with doing both realistic and stylized, but unless you're really committed to getting both up to high standard, it's…
I would love to stick to stylized hand-painted look rather than realism. I started trying realism because of the pressure of all the job (both games and simulation) desire photo-realism PBR based models. Also a friend, who is a traditional artist advised me that all artist should be able to do realism. I agree with the…
I concur with many of the things said here. I would seriously consider focusing on a particular genre / style that you enjoy more than the others and use that as your focus. If you're applying to EA to work on Battlefield, you don't want to have stylized assets that look more like they belong in Overwatch or Zelda. I know…