I'm sorry, but your english is rather terrible. :) It seems to me that you need to learn Houdini basics first, then gradually progress to more complex stuff. What you want to achieve is somewhat advanced. You can't expect to do cloud / object collision FX by asking someone on forum to tell you which nodes to use. If that…
I'm sorry, but you really don't have even basic knowledge of the Houdini package. This is introduction presentation video stuff. You can't work in Houdini without basics. I understand, it's boring to you to watch videos where people use ramp to control curve, or make simple deformations with Mountain node or whatever, but…
So I watched literally all beginner videos on pluralsight, also intermediate stuff a fuckton of Youtube and much more - I want to make a cloudscape and a airship flying through it so the different looking clouds make puffy effects. However, you cannot do that if you don't know how Houdinis reference system works and what $…
Ok, I think you have wrong approach to learning. First of all do you want to learn Houdini or just want to do that one cloud collision sim hack for specific job? If you want to learn you have to start from basics, you cant go after "I know how viewport works and I can switch views between grids" into cloud collisions. Do…
I can move this to Technical Talk if you want help. I would suggest renaming this thread to something like [Houdini] stumped on expressions for cloud fx Please see the sticky: http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
No it's not boring. I just didn't find any good tutorial that dives into that at all. They just add it on top of a sphere to make it look a bit rocky. As said, I sticked to pluralsight so far and watched their basics. Then some stuff on youtube. However, most of the stuff was too advanced. The things I watched on sidefx…
Yeah learning Houdini as whole would be really cool. Right now I just learn so I can do the things I imagine to buff a normal scene, but having the ability to grasp the overall package would be cool. Yeah sure. Sop is when you enter geometry, dop is network, pop i forgot and vop is vex, which i can't deal with yet. And no,…