So I watched literally all beginner videos on pluralsight, also intermediate stuff a fuckton of Youtube and much more - I want to make a cloudscape and a airship flying through it so the different looking clouds make puffy effects. However, you cannot do that if you don't know how Houdinis reference system works and what $…
I'm sorry, but you really don't have even basic knowledge of the Houdini package. This is introduction presentation video stuff. You can't work in Houdini without basics. I understand, it's boring to you to watch videos where people use ramp to control curve, or make simple deformations with Mountain node or whatever, but…
Might help, yeah. I also am not conform which nodes I need to build whatever I need. Didn't find any tuts explaining which nodes they normally use to accomplish tasks cuz these nodes do certain things.
Soo i watched the Intro to Houd 15 and Particles and so on..all nice and so on but rlly not useful for any building. The basic tuts on sidefx are nice at parts but still give me no clues on the nodes, so my last option would be the docs and reading through all of them, which is rlly the last case scenario I would go for..
I'm sorry, but your english is rather terrible. :) It seems to me that you need to learn Houdini basics first, then gradually progress to more complex stuff. What you want to achieve is somewhat advanced. You can't expect to do cloud / object collision FX by asking someone on forum to tell you which nodes to use. If that…
I watched it, but it's bad. Watch the first episode. At the end he says: Yeah here things are red. Now i change my file name from X to $Job. i hope you now understand how to do dependencies. No dude i dont? $Hip was red, why do you change it to job? You cannot get a proper understanding of how you modify your own cloud…
No it's not boring. I just didn't find any good tutorial that dives into that at all. They just add it on top of a sphere to make it look a bit rocky. As said, I sticked to pluralsight so far and watched their basics. Then some stuff on youtube. However, most of the stuff was too advanced. The things I watched on sidefx…
Yeah learning Houdini as whole would be really cool. Right now I just learn so I can do the things I imagine to buff a normal scene, but having the ability to grasp the overall package would be cool. Yeah sure. Sop is when you enter geometry, dop is network, pop i forgot and vop is vex, which i can't deal with yet. And no,…
Maybe I shoud be more precise: I know how the Viewport works. Not all of it, but the most important things: How to switch views between grids for example, how to split panes, to put objects, enter subobject level and reference geometry via Null(s?). Now when it comes to creating something I'm lost. For example using the…