@RyusakiTry to collect heavy machines from a set of pre-created items. This is a fairly simple and convenient way to work. Here is a good example of this approach: Garth Travis C O R R I D O R - E / B R E A K D O W N
I use FWN on a couple of models, but not in combination with tile-able textures also no high poly baking since i don't build HP-models in the first place. Its all medium poly modelling done in Blender and surfacing done in Substance Painter. Despite me being hugely influenced by Star Citizen (Yes you are right Menchen, it…
@ DeathstrokeFTW There is nothing special about the workflow. No Star Citizen like Decals, sometimes i use FWN, mostly i use real chamfers, but it's all unique texture sets for each object. Only a few objects with reusable tile-able textures (pipes and stuff like that). After i saw you and some others struggle with the…
@Ryusaki Great job! If this video is a little more elaborate then it is a very plausible fake trailer of the new game. You only need to add the fictitious name and release date at the end.
Thanks for your feedback. I will do a polish / finetuning pass later, those assets you see in engine are like 95% finished, but they are all WIP (especially the Textures/shaders) so if you find more little things that you don't like, post them. I have good eyes, but i am getting routine-blinded occasionally, your criticism…
More Eevee renders from the next thing. I am starting to recycle some parts i already finished (in this case the wall piece). I am getting concerned with how much more unique textures i can put into the scene, so i am gonna recycle some things and try to use some more clever shading techniques.
I reanimated (necro'd) my own thread because i am not done with this. Because of (stupid) reasons i couldn't finish this but i am not the kind of guy who gives up easily. So here is an update. I started with the other side of the corridor building heavy machinery. I need a couple more of them.