SO I've switched from fibremesh to hair planes because marmoset can't render fibres well, and it's less expensive. I decided to go by one of blizzard's references, some un-rendered artwork of the druidess of teldrassil, from the vanilla cinematic. Fairly thin planes, but for some reason their's didnt have this seperated..…
It's the bottom of the hair planes, they look too seperate, and it's because they /are/ seperate planes, but how can I shape the texture in order to make them not look seperate? everything is sharing the same UV space.
in my experience this is handled by LOD's quite easily. meaning only your closeup model actually receives the full treatment and just a few meters away fro the camera you can swap in a far more optimized mesh that can use any combination of solid underlayer and thin veneer of hair cards. it's not like hair cards cast nice…