Hey there, I'm trying to mirror a joint chain to the other side with the negative local joint orient values, scaling the mirrored joints with -1 is really effective for this, although I can't find a way to bake and keep the new orientation in, freezing transforms won't do the trick, anyone knows a workaround for this? Take…
Oh crap I didn't hit post! I hope you figured it out or this can be helpful to someone else. Yea that is to be expected. The flip isn't happening in the joint axis, its happening on the parent group/transform node, in some cases that can be pretty useful. But it sounds like you want to mirror AND flip an axis, like this:…
Put the joints in a group, duplicate it and scale the new group -1, usually on Z. The negative scale is on the parent object (the group) and your joints retain their orientation and values. That transform history will stay with the joints, even if you delete history. So if you want clean joints without a group transform,…
I just tried that, It orients them just like before unfortunately, take a look: https://gfycat.com/TerrificObeseBeaver (Sorry if it's too sped up, 15 sec limit on gfycat, you can press the "-" button to slow it down) (Doesn't work either with Point\Orient Constraint or the Maya New Match Options)