Hi guys, Having some trouble here understanding the process of preparing my meshes for baking in Substance Painter. My understanding of the process is a little foggy as it is, so I apologize in advance if my explanation doesn't make much sense. I have a high poly asset that is comprised of multiple subtools (each a single…
Well i guess ZBrush exports polygroups as materials. i have done it in modo and it works fine, it just needa a bit of reorganization in modo. Your LP's should have the same material applied (atleast if they are sharing UV Space if not you should use different materials...ofcourse UDIMs work too). i had an asset that was…