I am having an issue with maya that when my persp camera is placed near an object it cannot select that object and instead selects an object behind it. It works however if there are no other objects behind it. This is a problem though when working on small detail meshes. The problem is resolved when I enable camera based…
This is a super annoying problem. Other ways you can get around it is by freezing transforms, which also sucks. Changing to DirectX or OpenGL may help, or trying a newer or older video card driver. I mostly get this on large scenes where I have large transform values, what I usually do is a small box select around a vertex…