So I have an object. I'm done working with this object in Edit Poly. So I add an Unwrap UV modifier on top. As I'm unwrapping the object I notice I've made a mistake in the mesh. I don't go back to the edit poly modifier, I instead add an edit poly modifier on top of the unwrap uv modifier. Correct my mistakes. Then, to go…
The modifier stack is dependent on what is below, even a minor change can upset things up the stack. This becomes doubly important if a higher modifier is based on selection, which happens if you had some faces selected and applied modifier. Like if you did a soft select and then applied a noise modifier it would only…
The stack is evaluated from the bottom up. If you toss an edit poly modifier on top of the unwrap modifier, it will respect the uvs. If you go back down the stack under the unwrap modifier and start messing around, you run the risk of messing up your UV's. You can keep tossing modifiers on top of each other but at that…