Hello, I am going through this tutorial at Pluralsight and trying to export my highpoly mesh Zbrush4R7 into 3ds Max 2017. I am following instructions in tutorial but the end result isn't what I expected. Could someone help me with this problem as I am just getting to know Zbrush and this is my first time I'm trying to…
Just figured out solution to this and wanted to share if someone is facing similar problems. I had to simply rename my objects in zbrush before exporting to 3ds max and I also used more decimation to decrease file size. I guess 3ds max didn't know how to create those objects when subtools had similar names with lowpoly…
Now I tested if exporting works with smaller mesh. I created cone in Zbrush and did minor sculpting to it. After that I decimated and exported FBX. Even though this mesh was super simple I noticed that tris in 3ds max increased to 3m! How can this be possible? I guess the problem must be somewhere in my Zbrush…
I would probably stick with the .obj format, because from my experience the scale is stable and doesn't change when exporting or importing between Zbrush and a 3D modeling software. ...ja hah, että sun suomekieliset objektien nimeämiset sai mut ratkeamaan. Ite pitäydyn aina englannissa, kun on muutenkin kansainvälinen ala.…
Thanks for the tip! ps. haha, piti olla vaan harjotus omaksi iloksi niin, objektien nimet on mitä on :D , ehkä parasta pysyä englannissa, jos joutuu jakamaan screeneja jatkossa. Kiitti vinkistä!