Hey TeriyakiStyle, I didn't subdivide beyond 17 million. It was just for testing purposes. Usually I never reach that many polygons but it would be nice to have that possibility. I am just confused because I heard that Blender couldn't handle that many polygons in the viewport but it handels them better than ZBrush. Which…
Hello guys, I come from Blender sculpting and recently tried ZBrush. I actually prefer ZBrush because of the many options and tools it has, but the performance is worse than Blender even though I always heard ZBrush could handle so much more polygons. Now I am confused because I found out it is the opposite. Blender is…