Modular systems are much less likely to be outsourced than individual props, due to various complexities. Frankly, I think you are better off trying to get an in-house gig doing modular stuff, or focusing more on doing individual assets for remote work. The closer the work is to engine code, level layout, and game design,…
Certainly a remote artist must have credits for remote working, but this applies to every kind of remote work. ;) Another common thing around remote work is to clarify precisely which is the result to be achieved, but if the studio can show concept arts and the artist can produce a few example of his work relative to…