I'll give it a go. Built the basics of the core design, going for an derelict industrial factory kind of window. Even this frame was a bit of a challenge for me :) Just a bit sad that I couldn't get separate luminance on the upper circle panes at the top. I could make a flat mask of those panes but then I'd have to figure…
I really don't get the material blend mode at all, I skipped through all 4 official tutorials and felt like I didn't understand why I would use it over just the normal blend nodes. Just me?
@Daniel_Swing You're totally right with the puddles. You height is coming on well. The stones though look like they are taking in the details from the mud so might want to keep and eye on that. @capone I keep my textures to 2k but that depends on the material as I will go lower if it is suppose to be lower in a game. I…
Thanks for all the feedback guys. I'll drop some feedback tomorrow. I'm calling mine done as I got a tutorial series coming out and want to make sure it's out this week. More images @ https://www.artstation.com/artwork/5Em3A
Thanks! @capone Yours is coming along nicely, loving the frame and the ornaments on the windows. You might need to tone down the dirt on the bottom panels a little, it looks a bit blurry and you lose some of that nice wood grain. Overall great work, looking forward to the finished version!
Decided I'd go with a golden coin for this challenge. Still a WIP. Gotta figure out how to mask some coins for color variation in the tiled version(not using the tile nodes because I couldn't stack them on top of each other).
Height Wip (Still!) Found myself getting way ahead of myself yet again, nodes all over the place. Was trying cracked glass but just couldn't get it how I wanted do, turned the 'cracks' into soft crackles on what will be painted windows. The panels without the crackles will be unpainted glass.