In Substance Painter you can paint on a special geometry of 8 quads for example considering each quad have it's UV in 0-1 space . Overlapping each other UV in a word. But once you try to paint in actual game asset, a piece of a road for example which tiles outside 0-1 UV space without UV splits you could paint only on…
The only thing that Mari needs to win us over is a solid realtime preview with BPR support, along the lines of the one seen in 3DCoat and Substance Painter. Without it, it is pretty much impossible to know how things are going to look in-engine ... Last time I tried the Mari demo, came bundled with a less than stellar…
Thanks Campi for making it clear. I actually meant not something going across UDIMS . Roadside armco for example, where each repeating part along a road curve has its UV perfectly shifted from 0-1 to 1-2, 2-3 and so on. The way it wouldn't create gazillion unnecessary uv splits across armco body with side vertexes merged.…
Wow. Thanks a lot Camp Looks like it's a time to give Mari another big try. Last time i did it was without nodes and pretty convoluted. This video demonstrate a simple approach I have struggled to develop in Substance Painter , Designer, Alchemist , Quixel mixer and Photoshop for years. It's kind of possible in evry of…
I have a few questions about Mari 1. Is it possible to do non-square textures? I have not a single square one , all are 2x1 mostly? 2. Does it allow to paint and blend objects/layers being depth aware like 3d coat or zbrush 2,5d mode? So two layers could blend to each other based on their z depth? 3 Does it follow the same…
Thanks for the comments. As Artquest posted we do now have a PBR shader, and it is possible to register your own so it matches your in-game shader exactly. Mari Indie ships with two, more relevant examples, both using PBR shaders. Artquest, I'm interested to know what is taking 5 mins to setup? I just checked and it takes…
Hi, you can attach channels or bake points (they allow exporting as well) at any point of your nodegraph. So yes. You can export all things separately if you need to. As for your tiling question. I am not sure what you mean. Both Mari and Painter allow to paint WITH tileable textures. And both Mari and Painter offer…