Learned a lot on this one and put in everything I recently learned about hands. Realtime rendering in Toolbag 3 I'am curious to know what you think! :) https://vimeo.com/216329239 3D Hand anatomy study from Malte Sturm on Vimeo.
@ohne thank you! just keep practicing :) That hand took me longer than I would ever admit haha :smiley: It was more or less the first hand I sculpted (did an anatomy course though) so it looked pretty bad in the beginning. It went like that for me: Sculpt hand --> realize how bad it looks -->learn more anatomy of hands, do…
Really great job on these. The only weird thing would be this area on the outside of the top of the hand. That division seems very harsh, specially in this shot where its casting that shadow. Everything else is perfect honestly.
Nice wokr but there are obvious issues that hit me regarding the overall morphology of the hand: The thum is too short! The average thum should be able to reach half of the index finger when relaxed and nearly reach the tip when extended.
That looks really good. I've been working on hands fairly often as well recently, but yours look way better! Very inspiring, and I think you "nailed" the nails as well, which I found hard to get right at first. Nice texturing too.
@JohnnyTheKid thanks for the advice! I guess knowledge of anatomy is key indeed. One more question though, did you first create a base mesh in a neutral hand pose, then do some posing (with transpose or zspheres) and finally adding more detail, or did you sculpt straight away in the pointing pose as on the renders?