Still working away, I haven't updated this because I just feel like I don't have anything to show right now but I think I should try and get into the habit of updating this once a week, even if I don't have anything finished. This will be a long post since I'm going to try and cover what I've been up to since last time...…
I'm learning to model from scratch and thought that keeping a sketchbook would be a nice way to document progression and maybe get some advice along the way :) So just a disclaimer in that I am a total beginner so don't expect anything amazing... Currently I'm working my way through some of the Maya videos on Pluralsight…
Completed another tutorial, Introduction to Modeling in Maya Had to watch some extra tutorials to understand UVs which weren't really explained very well in this tutorial, especially when texturing the main body of the car. Eventually got everything to match up in the end though after a bit of tinkering.
Yeah I realised I got so absorbed in the modeling tutorials that I'm probably ready to start learning texturing now so I've abandoned my idea of modeling the things in my room for now and I'm currently working through a tutorial on Pluralsight that goes into a lot more detail of the whole process of modeling -> texturing…
Thought I would do an
update as I'm having a few issues with things and progress has been
slower than I wanted due to being ill/having to find a new job which
is super frustrating. Anyways, I've been
working my way through a tutorial where I'm creating a stylized game
asset. So far I've creating the low poly: And the high…
Another long gap without an update, largely because I ditched Pluralsight as I'm not confident that it's really the best place to go to learn what I want, and also because I've spent some time figuring out exactly what direction I want to go in so I can focus on something a bit more specific than just "learn all the…
Here's the completed tutorial, volume 3, modeling this gun: After I finished this I worked on an attempt of modeling one of Tracer's pulse pistols from Overwatch
Finished the last tutorial in the quick start to maya series, character modeling. Although I want to eventually focus on environment art I figured I'd complete the whole series. :)
Thanks :) And yeah, I agree with that. I've been making my handles this way because the tutorial that I followed previously did them like this, but I'm not really a fan of it to be honest for the reasons you just said. I think for my next sword I'm going to try and do something different.