Ah I see your point now, yea I agree getting rid of that cell like structure is very tough, I don't quite have any golden tips for that one. I tend to multiply a perlin noise over the cells node and then run it trough a level, this way you lose some of the thinner cracks making it feel less like have multiple cells. Crack…
Thanks a lot for your input . I totally agree with everything you mentioned. It all helps to make cracks looking more variable and natural on middle and micro detailing level , still the initial macro crack distribution always has pretty recognizable artificial "cell" structure on my side. I did tried to use distance node…
Cracks will differ from material type to material type, so whatever look you want to go for depends on that. Maybe you could post some reference of the effect you want to achieve? Anyway, using cells is, okey-ish, I like to use them for narrow cracks, for larger ones I like to use the old distance node + edge detect trick.…
Thanks Kyetja for you suggestions . Your warp advise really works for the purpose of reshaping cells into something more natural. Not just for zigzagging them. Especially with new 32 bit mode. Makes things more controllable somehow.