Just wondering how u did with the tree thing? There's been a tutorial here where u take the normal direction from a sphere shell u add over the canopy of the tree in order to get the correct shading inside unreal engine. But i dunno if that's what ppl use these days. Since you cant use the 2 sided material, cus it creates…
Hi there, I'm having a bit of trouble with some trees I'm creating for Unreal 4. Just to summarise to clear a few things up; - I've hand sculpted the tree trunks using Zbrush. - I'm not using Speed Tree. My game has a particular aesthetic style. It's also small in scope. Thing is, I'm actually quite a seasoned modeller but…
Actually I found this really good tutorial on Youtube. It's for 3ds Max but I could apply this to Maya probably. https://www.youtube.com/watch?v=B4j5tzAIflU&ab_channel=Futurepoly