Local subdivisions have always been intense, especially when Level 0 is already pushing several million polygons. Probably because unlike straight up subdivision, local subdivision has to try and make the topology flow into the remaining 99% of the model along whatever crazy outline is specified. Personally I'd rather work…
So I am subdiving a mesh with cca. 5mil polygons and I have masked like 99% of the mesh and I left somes part unmasked where I want to engrave some details and letters in order to gain more resolution. Now this by far is slowest operation in Zbrush for me. It takes like around 3 mins to subdivide just a tiny part of…