All Done! I made the UE4 project available for download for FREE in the link to a video I made for it. video link - https://www.youtube.com/watch?v=CmENBLe0CcI Substance Painter Render - UE4 snapshot -
Project i'm starting is a 3D Hobbit Sword for UE4. I want smart materials so we can turn the swords emissivity on and off with ease in UE4 so I will be texturing in substance painter/designer. 3D modeling/UVs will be done in Maya
Fixed splotchy grunge on blade and added feathered brush lines. Also cranked up emissive glow. This is just Substance Painter renders. Next i'm fixing UE4 files.
This is currently where I am in UE4, I got the letters on blade to light up first, so that's cool. but now i'm trying to achieve the sword glow without blowing out all the details of the blade. All Ideas/help/criticism is welcome.