Fixed splotchy grunge on blade and added feathered brush lines. Also cranked up emissive glow. This is just Substance Painter renders. Next i'm fixing UE4 files.
Project i'm starting is a 3D Hobbit Sword for UE4. I want smart materials so we can turn the swords emissivity on and off with ease in UE4 so I will be texturing in substance painter/designer. 3D modeling/UVs will be done in Maya
All Done! I made the UE4 project available for download for FREE in the link to a video I made for it. video link - https://www.youtube.com/watch?v=CmENBLe0CcI Substance Painter Render - UE4 snapshot -