Hey everyone, I made some stuff! - First there is a dev blog I wrote about Xayah - It was not just aimed at animators so isn't too heavy on the animation side but maybe still interesting http://nexus.leagueoflegends.com/2017/05/dev-on-animating-xayah/ Second is a video diving into stuff I learnt while working on her - more…
@AnthonyAnimation so for the most part we had her spinning which gave us alot for free but for the Q, due to the action of her throwing it down in front of her a spin didn't work, so we basically only had the vertical movement to keep the wing alive, and within that we could squash it and spread it out a little - so yes it…
Thank you so much for doing this! It's so cool to see how you get that snappiness working that feels so responsive on such few frames. Really inspiring!
Thanks for sharing! How do you decide how her wing moves? On her auto-attack and W it seems more like a cape, but on her Q it seems a bit more stiff. Is it dictated by the motion?