I'll preface my comment by saying that I'm more of an environment artist than a level designer, so what works for me, may not work for somebody that's trying to quickly iterate elements for the purpose of actual gameplay based level design. The short answer is you can use houdini engine to make both procedural/parametric…
Hey thanks for the info. Looks like Epic is trying to make their engine a comprehensive CG/VFX/game engine toolkit, very ambitious. VR editor looks neat too, I can see that becoming more commonplace in level design. Your bit on houdini for level design interests me though, I do have Houdini Apprentice, but I've only used…
I'm by no means an authority on the subject, but I also find the BSP editor to be lacking and not particularly fun to use. Unreal has a new mesh editor on the horizon that hasn't been officially launched yet, but is available for testing: https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/GDC2017/index.html While…