I don't think this is really fair - they had the better product and they established it years before CryTek even got into the engine licensing business. The Unreal Engine was quite successful, Unreal Engine 2 had many licensees (and many high profile releases) and supported consoles, and when it came to it Unreal Engine 3…
Not really - back in the day when it was a competition between Half-Life 2, UT2004, Doom 3 and Far Cry, one of these engines put out the most half-baked and useless SDK I've ever seen - no code support, couldn't import mesh assets, just limited scripts and textures. Guess which engine that was.
full ack. unreal engine was already big in the early 2000's with numerous licensees and a community on UDN plus tons of mod/hobby-projects based on what shipped with commercial games before crytek even released their first title. this isn't some situation that developed recently. not rating any of these engines, mind.…
Lumberyard is rebranded though. I think the whole Crytek not paying their employees thing put a lot of doubt into developers who were looking to use their engine. I certainly wouldn't put my trust in them if I were deciding on an engine to use for a game. I think a lot of people would agree. Why aren't people using…
Crytek is sadly pretty oblivious Aside of the mentioned 'issues' with Cryengine (all engines have their downs and ups) they missed out on a big opportunity: A: The big sandbox shooter franchise with a lot of fans + A new multiplayer FPS B: A perfectly usable 3D engine said shooter franchises were made with Now logical…
Doesn't Lumberyard come with restrictions about having to use Amazon Web Services? I mean, there's a reason they spent so much money in the first place only to give away the engine for free.
High system requirements, poor documentation, nonexistent developer community, financial instability, getting your hands on the engine was an exercise in futility for a really long time. I don't have high hopes for Amazons offshoot, Lumberyard.
TL;DR: Why don't more people use CryEngine when compared to UE4 or Unity. Documentation? Or did they simply miss the ball when Unreal Engine and Unity came around? --- You don't hear much from Crytek these days outside of trade shows, and there was that whole confusion with Lumberyard. First of all I'm not saying CryEngine…
In my own experience Cryegine had better real time lighting set up for outdoors, Unreal was better at pretty much everything else. It sucks because I do like Cry Engine a lot but the usability and support network of unreal is just so much better.