What is currently ways you guys go about laying out your uvs for long cylindrical shapes? I suddenly got two models with very long cylindrical shapes and It trips me up when it comes to texel density. I would like to extend the 0-1 area, but I can't seem to make up my mind in how to go about it. Adding an image of one of…
This is what I did before. Its the part I marked "pipe" that I question the nature of. I broke it where the arrow is. The two bigger UV sheets is the corresponding parts. They extend the 0-1 space, but I feel I am not getting enough texel density out of it. Am I to anal about it? I don't want to cut the pipe in two. Since…