Hi Billy, Thanks for the answer. I have to retry the Disney PBR, as it wasn't getting anywhere close to 3DO. It might be the .tx conversion in Arnold5 that is confusing. I also tested the PBR GGX setup, and that was giving me the same result as the Disney PBR: The specular roughness is way off and too glossy. In the end I…
Hello Rob! I am perfectly aware of this, if you start out with the Disney PBR preset and then set your roughness and normal maps in Arnold to RAW, even if originally in SRGB, before TX conversion and set the roughness map to "Alpha Is Luminance" under it's color options you should be good to go :). The color space of TX…