Finally some time to resume (possibly expand) this personal project. Since last post, i managed to add only a few bits : an exterior background terrain, and volumetrics. The mountains are made using procedurals and displace in Blender, and a script called 'Eroder' .. erosion simulation is really important for terrains not…
@stilobique : Great, i will do a few commits before weekend so it's a bit clearer, and since you know the topic already, it'd be very useful to have some impression (even just what i need to explain better about usage, or why you wouldn't use my workflow , i.e. my script assumes you do lowpoly 1st and start hipoly from a…