Thanks for the share. I pretty much use Vanilla MODO except for the addition of some kits: of Course I have my Hatchet and Polystein kits: http://pushingpoints.com/v2/hatchet/ http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ BM Stitching:…
I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…