I and many others have been using fbx to go back and forth between maya and max for over a decade and never had this issue - which I suspect gives rise to the fact you can't find much help on here. I've just done a test (both 2017 but like i say, never had the problem) Transforms are respected when objects are at root or…
Thx poopipe ! didn't knew about the grouping. Yeah that's a new one for me too lol ... Debugged a lot of stuff in the past between the 2 softwares, but never had max recompute pivot on import before. No script are messing with it (yet). There's indeed some failsafe/workaround that can fix this ... it's just that i'd like…