i don't see how marvelous would make much sense to use here? there's not an awful lot of defined folds i can see in these pictures at least. what kind of humongous avatar mesh would you have to use to get anything worthwhile out of it? marvelous depends on real world scale to some degree. :) what's wrong with just…
Thanks so much for your advice. I was getting frustrated with the results. So you reckon using Marvelous would yield best results? Can I then export as an obj or equivalent? Thanks again
I'm not sure if sculpting would make it much more easier. I would go about this in either of the following methods: 1 - Model the underlying structure. And create the cloth with MarvelousDesigner. You can then choose to render a normal map or use the raw geometry. This way you get a realistic looking piece of cloth versus…