Hi, So say I'm working on a walk cycle and I want to offset the spine curves so they're don't all move at the same time or I want offset the up and down from the side to side, would you offset the whole curve? I ask because it would mean you your first and last frame are no longer the same and it would extend your cycle by…
Thanks, I did some quick tests and it works out. Maybe, I did something wrong before and messed with the curve too much. I'll keep this in mind going forward. Thanks for the help.
If the curves are set to loop before and after the first frame, then the first and last frame of your cycle should still be identical. For example, if your animation is 100 frames long, with frame 0 and 100 being identical. Any curve that has identical start and end keys, is 100 frames long, and is set to loop can be…
assuming this is for a game engine. You can offset an entire animation curve in which case you should set the curve to loop pre and post infinity (beyond first and last frame). offset the curve but don't adjust the playback range. When you export keys will be baked for the playback range and keys outside will not be…