I gave it a try as well, even though I don't do any stuff rendered inside Blender recently. I really enjoy the workflow, creating panel lines and the convenience of the integrated asset manager. No idea how the parallax node group works, looked at it and got dizzy :D The effect is really good though. Excited to see what…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…
Great idea! Check out this Example.blend, open in 2.80. Note, I've disabled cycles glossy rays, so you can get perfect results in cycles too. I'd recommend setting up a light setup for that however. A simple hdr is enough.This comes at the cost of decals not appearing in reflective surfaces. So it's always a compromise.…
A few things : • Installing the addon from the zip file causes an error on add-on initialisation, which I believe is related to the "PIL" ad-dons which themselves are located ... inside the main zip of the addon ?? Why not provide a master download with the main Decalmachine zip and the PIL zips next to each other, so that…
I had done a patch for HOps utilizing their asset loader, but we decided it was best to directly include that functionality into DECALmachine. Check out v1.2 if you haven't already, it's all integrated now. Have fun with it. Any question, suggestions > decal@machin3.io Documentation is at decal.machin3.io Thanks for…