Cool workflow example of HardOps + DECALMachine, it becomes really fast to do complex hard surface models in Blender with a geometry quite ok. https://www.youtube.com/watch?v=7U7U-4ar91w
Hi there M3 ! I totally understand that it can be a bit frustrating to have a user rant about installation instructions when the tool itself is so powerful, but yeah my point really was to drive home the fact that things can go wrong pretty quickly for the end user (meaning that it can get frustrating for both the paid…
I had done a patch for HOps utilizing their asset loader, but we decided it was best to directly include that functionality into DECALmachine. Check out v1.2 if you haven't already, it's all integrated now. Have fun with it. Any question, suggestions > decal@machin3.io Documentation is at decal.machin3.io Thanks for…
Great idea! Check out this Example.blend, open in 2.80. Note, I've disabled cycles glossy rays, so you can get perfect results in cycles too. I'd recommend setting up a light setup for that however. A simple hdr is enough.This comes at the cost of decals not appearing in reflective surfaces. So it's always a compromise.…