I gave it a try as well, even though I don't do any stuff rendered inside Blender recently. I really enjoy the workflow, creating panel lines and the convenience of the integrated asset manager. No idea how the parallax node group works, looked at it and got dizzy :D The effect is really good though. Excited to see what…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…
Thanks man. It was and is a lot of fun to explore and work on. Blown away by the positive reception tbh. Thanks!,Correct me if I'm wrong, but doesn't UE4 already support working with deferred decals? I haven't really dug into UE4 yet, but I plan to very soon. Blender is love :) Indeed it is. Hope to share mare on this in…
@MACHIN3 I noticed there's a preview of HardOps support on your Youtube channel. Is that coming anytime soon? I bought the addon and basic projection works, but I can't get a whole lot out of it without the Asset Management.
Great idea! Check out this Example.blend, open in 2.80. Note, I've disabled cycles glossy rays, so you can get perfect results in cycles too. I'd recommend setting up a light setup for that however. A simple hdr is enough.This comes at the cost of decals not appearing in reflective surfaces. So it's always a compromise.…
https://www.youtube.com/watch?v=45_mvLG-0x8 DECAL Machine is a new Blender add-on focused on the mesh based decals worflow popularized by Star Citizen. It allows to quickly and easily place and project decals who simulate details. It works in a non-destructive, easy to modifiy and keeps clean and optimized geometry. It…