@Yadoob - This is very cool and will have tons of use for future workflows as deferred decals become more common place. I showed it around the office and others were excited about it! Waywo - We would gobble up a well constructed maya script that mimicked this! [Edited to be more constructive]
Just a short message, that I love your enthusiasm and the work you guys post. This is so cool to see! I'll go through all the comments later today. The decal creation process will be drastically simplified with the next release, likely in a week or so. Basically it will just be: put your bakes in a folder, and the script…
Thanks man. It was and is a lot of fun to explore and work on. Blown away by the positive reception tbh. Thanks!,Correct me if I'm wrong, but doesn't UE4 already support working with deferred decals? I haven't really dug into UE4 yet, but I plan to very soon. Blender is love :) Indeed it is. Hope to share mare on this in…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability. This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…