Hey guys, I just wrapped up a big-ol-baking tutorial that encompasses much of the material I've written over the years on Polycount. It's geared towards Toolbag users specifically, but contains a lot of information that is generally applicable no matter the software that you're using, which is why I'm posting it here…
Thanks for making this; anyone looking into baking is very lucky to have such a concise and understandable resource available. I do have one question: Is 'handedness' a new term you've come up with? I haven't run into it before at least. There are already many terms for this (which you name in the article) such as swizzle,…
This is great. Now I have something else to be grumpy about with the youngsters. "Back in my day we had to read the technical talk stickies to learn how to bake properly. EVERY POST!" But seriously, nice work Joe!
No, it's not a term we've made up, it's the technical name used by rendering engineers. Handedness is actually a sub-set of tangent space, which is one of the reasons why it's automatically set in Toolbag depending on your tangent choice, for instance 3DS Max tangents automatically use -Y. It get's a little murky though,…