Rmunday, what I strongly recommend is you simplify this entire animation. There's a lot of work that is needed to make this animation work and instead of making your task more difficult you should work on a more simplified animation to help you better learn and improve. Example. Remove the character standing and dropping…
A few questions for you, 1) How long have you been animating for? 2) Any links to your previous works available for us to see? 3) What is your goal as an animator?
Thank you for the detailed feedback. When I copied the frames exact my animation seemed so slow that was animating at 30fps. Would you say it maybe better to go back and re-time my poses or focus on nailing matching poses? I am more than happy to jump back a few steps if it is required to really learn from this exercise!
Rmunday, my humble answer to you is as follows. Never once in my 17 years of animation in AAA titles did I ever hear an animator talk about smear frames. Don't get me wrong, it is a thing, but for what it's worth don't get all caught up with this idea that smear frames will make your animation better. There's a lot of…
Spline is suppose to mess things up. Just like a concept artist on paper sketching out a character or whatever. He never sticks to his ORIGINAL lines... he's erasing and redoing. Your blocking is a template for you to build off of. It's 100% normal. I remember that feeling when I was a junior, it's normal. With time and…
Good question! I have no idea. It might not be an option. Although UE4 does support Alembic, so it may be possible, might be limited since the support was only added recently and doesn't appear to work in Sequencer yet. At any rate, for your animation there are just a couple frames where you might need blur so you could…
Since there's clear ref it's good to go through one by one and see where and when and how close you matched the ref. First thing to do is make sure the ref and your animation frame rates match, I think this may have something to do with how far off your timing is. I converted the ref from 25 to 30FPS, and the frame #s are…
Thank you for the input, I however feel I need to push myself on this, I am willing to put the time in, even if it means starting from step 1 to real nail this down. I know I can manage this one with a bit of help. Which is why I am looking for valuable feedback from amazing professionals such as yourself and the rest of…
Overall I would say around maybe... 2 years on and off. I do it in between working the dreaded retail job! I have a link to my site in my signature however it hasn't been updated in some time as I have been focusing on my new demo reel which a snippet of can can be found here. https://youtu.be/lB-3WSW_FCs Stuff has been…
Just looking for a quick round of feedback specifically on whether the smear frames in the animation work well for the fast action or if they would be better removed. General feedback is also welcome as well! (Edit: Ignore the camera change at the end, not too sure what happened there during the playblast!)…