@jStins Thanks for this. I have a few other issues that Im trying to figure out. I took a look at that the link you sent and I understand the overall guide,but still have some issues and questions. I've really ever only modeled main/hero assets and don't have much experience, if any, modeling for environments. Here are…
Keep in mind it's fuzzy math and not a precise calculation that needs to be perfectly nailed, getting close enough is fan-tastic. Another way to think about texel density is in unique surface area, that you need to cover an object. Like wrapping a present, how much wrapping paper do you need to cover an object. Come up…